
📍 London, England • Posted 9h ago
Crowd TD
Offered Salary£38,000 - £38,588 /yr
Job TypeCompany - Private
Location / Work ModeLondon, England
Sector / CategoryAudio/Visual
💱 Estimated Compensation Breakdown Est. ≈ $48,633 USD/yr
Monthly Pay£3,191 / mo
Bi-Weekly Pay£1,473 / 2-wk
Hourly Rate£18.41 / hr
Role Overview & Responsibilities
Crowd TD
Ghost VFX
Ghost VFX is looking for a talented Crowd TD to join the growing team!
Company description
Ghost VFX, Streamland Media’s visual effects division, is a leading visual effects studio with award-winning talent and innovative technology. Ghost VFX’s dedicated teams around the globe fulfill the demands of our clients and create ground-breaking work that quietly speaks for itself.
Copenhagen | London | Los Angeles | Manchester | Pune | Toronto | Vancouver
Copenhagen | London | Los Angeles | Manchester | Pune | Toronto | Vancouver
Responsibilities
- Manage and organize motion for crowds
- Animation and simulations on shots or sequences
- Creating show-specific tools and setups to complement the crowd pipeline
- Setting up and troubleshooting crowd simulations
- Setup and run cloth simulations on Crowd
- Work with Character Modeling and Rigging to ensure quality and efficiency of crowd assets
- Incorporate provided motions into a locomotion set
- Work with Animation Supervisor and Director to place crowds in shots ranging from simple vignette scattering to complex behavior and simulation using locomotion networks
- Create a list of needed motions and develop a schedule with the Animation Supervisor.
Requirements
- Advanced knowledge of Houdini Software
- Proven experience working on high-end VFX feature-film productions
- Strong crowd and layout skills including asset integration, scene setup, and running simulations
- Experience working with motion capture and/or clip-based animation
- Strong communication skills
- Ability to work under pressure and to strict deadlines whilst maintaining a high-quality output
- Proficiency in crowd production
- Strong team player and excellent communication
- Comfort with non-linear thinking
- Proactive, collaborative, and assertive work style
- Strong experience shot building in Maya
- Experience using Golaem in production
- Animation experience and the ability to create or update motions
- Experience retargeting new motions in Motionbuilder for crowd prep or re-use
Preferred Skills
- Passion for creative problem solving
- Additional experience in other 3D packages is a plus
- Varied skill set including animation, rigging, and character work is a plus
- Experience working with cloth simulations and Vellum
- Working knowledge of VEX and/or Python
- Understanding of ‘Maya-to-Houdini’ workflow
- A keen eye for how crowds flock and move / behavioral observations
Education
- High School education or equivalent required
- BA/BS in applicable field preferred.
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